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Understanding the Factions and Lore of Helldivers 2 (9 อ่าน)
7 ม.ค. 2569 16:13
Most experienced Helldivers know that the mission briefing and the reality on the ground are often two different things. We fight for Super Earth, but it's worth understanding who we're fighting and why. Based on in-game lore, broadcasts, and how these factions behave during campaigns, here’s a practical breakdown from a player's perspective.
Who are the Bugs, and why are we really fighting them?
The Bugs are a constant threat on the galactic eastern front. In practice, this means missions on jungle, desert, or terminator planets focused on clearing nests, escorting civilians, or destroying bug holes. The official reason for the war changes based on whether we're losing or winning. When the Bugs are advancing, propaganda says they're an existential plague that will infest the galaxy. Once we push them back and "win" a campaign, the narrative shifts: suddenly, they're a precious resource to be farmed for oil.
This cycle is key. The lore states Bugs decompose into oil, and our objectives often involve "reactivating lost oil pumps." The implication, supported by the game's intro, is that Helldivers have been on their homeworld, Kepler Prime, before—likely starting this conflict over resources. The constant back-and-forth, where scientists try to "safely breed" Bugs only for a new war to erupt, suggests the war machine is self-perpetuating. For players, this means the Bug front is rarely quiet for long; it's a grind of explosive clearances and horde management that always comes back.
What's the deal with the Illuminate (Sq'uith)?
The Illuminate, or Sq'uith, operate in the southern galactic quadrant and represent a different kind of fight. Their technology is advanced, using energy shields, teleportation, and arc-based weapons. Missions against them often involve disabling force fields, destroying teleporters, or securing technology samples. The official Super Earth casus belli is that the Illuminate possess planet-destroying "Obliterator Bombs" and thus must be struck pre-emptively.
However, the lore hints this might be an exaggeration. While commanders warn of these WMDs, we repeatedly recapture region capitals from them—if they truly used such devices, these planets would be gone. It seems more likely Super Earth covets their technology. This is born out in gameplay; defeating the Illuminate is how Helldivers historically unlocked gear like energy shield generators and arc weapons. The war ends with Super Earth forcing a tech-transfer treaty, accelerating its own arsenal. For players, the Illuminate campaign is a tactical challenge against a high-tech enemy, where the spoils of war directly benefit your own loadout.
How does Super Earth's culture affect gameplay?
Super Earth's culture is saturated with militaristic patriotism, and this shapes the game's tone and events.
Liberty Day & Malevelon Memorial Day: These are real-world calendar events that usually bring free in-game items, like capes or emotes. Most players log in around these dates to collect the commemorative gear.
The Festival of Reckoning: This late-December event typically involves a community-wide ordinance expenditure goal. It's a time when most players focus on using specific stratagems or weapons to contribute to a shared objective for minor rewards.
Child Permits & Social Norms: NPC dialogue references required "C1-PERM" forms to have children and casually mentions same-sex relationships. This paints a picture of an intensely regulated society that also uses social engineering to maintain its military workforce. It's background flavor, but it reinforces the dystopian, satirical edge behind the game's patriotic veneer.
What important technology do we use?
Two pieces of technology explain the game's mechanics.
The Alcubierre Drive: This is the in-lore reason our destroyer can reach any planet in seconds. It justifies the instant map travel and the quick mission turnaround that players rely on.
The GWW (Galactic War Web): This "quantum" network is how we receive real-time orders, see the galactic war map update, and communicate. The lore amusingly notes its only delay is from Super Earth surveillance scanning for "alien sympathizers." In practice, this is the system that manages the shared community war effort, Major Orders, and personal progression. Managing your warbonds and understanding the flow of the war requires engaging with this system. For instance, when planning your resource grind, you might research the Helldivers 2 medals price and deals on U4N to understand the most efficient paths for your playtime.
Is Super Earth really the "good guy"?
Most seasoned players understand the game's core satire. Super Earth is a fascist, expansionist regime that uses perpetual war for resources and control. The enemies are often monstrous, but our reasons for fighting them are frequently hypocritical or fabricated. We fight Bugs for their oil, then claim to protect them. We attack the Illuminate for their WMDs, but really want their tech. The Helldiver is a tool of this system, celebrated as a hero for spreading a "managed democracy" that is clearly authoritarian. This tonal contrast is intentional; the gameplay feels heroic and cooperative, while the lore underscores the dark comedy of our actions. You're not just extracting resources; you're fueling a never-ending cycle of propaganda and conflict.
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